

He was most likely meant to be able to repair weapons and/or armor, but the feature never made it into the final game. Screw is located at the Freedom base in the Army Warehouses. His workshop is located on the military base's helipad. Regardless of the veracity of the claim, he is a very talented fellow, in charge of repairing various vehicles used by Freedom. The mod is now installed, it REQUIRES a NEW GAME to be started for the spawns to take effect.A talented mechanic, he is (allegedly) able to make a tank out of a farm tractor. $game_data$ = true| true| $fs_root$| gamedata\ $game_data$ = false| false| $fs_root$| gamedata Shadow of Chernobyl\ and find the file named “fsgame.ltx” find the line starting with $game_data$ and change the two false variables to true Shadow of Chernobyl\gamedata folder while again overwriting everything

and copy and paste all the files into the S.T.A.L.K.E.R. Shadow of Chernobyl\gamedata folder and let everything overwrite Install the mod by simply copy & paste the components from the Stalker – No Mods folder into S.T.A.L.K.E.R. Now download -Repair Kits Revamped 1.04.2 from the link below Install the mod by simply copy & paste it’s components into S.T.A.L.K.E.R. The mod was made with merging in mind and it will not work without the other two mods installed firstįirst download Original Weapons Renewal 3 for SOC from the link below Reliance on them is completely optional and mostly became situational Stacking artefacts speeds up the hunger and stamina loss, use them when the situation calls for themįor the best effects try to stack artefacts from the same family (draining radiation, increasing bullet resistance) Handguns receive no such movement penalty to encourage their usageĮnemy AI was modified to fire in semi-automatic at long range, at a maximum of three round burst at medium range and can do full-auto magazine dumps at closer rangesīullet penetration of objects was removed due to inconsistencies with materials and AIįire modes were removed in favor of more defined sandbox roles and proper recoil patternsĪrtefacts now have uniform weaknesses, they make the player lose stamina and develop hunger faster Low-crouch increases accuracy while moving decreases it. Pistols received uniform accuracy and were balanced by magazine size, caliber and rate of fireĬommon weapons are great all-rounders but exotic weapons fill certain niches better Repair Kits Revamped integration allows for weapon repairingĮXOTIC weapons are classified as such thanks to their real-life rarity, a new source of income for the player is to sell these weaponsĭecreasing weapon condition does not impact accuracy Weapons were balanced with a mixture of realism and sandbox roles

Uniform damage depending on caliber and round fired Weapon accuracy was raised across the board
